dc.contributor.authorChan, Chung Leung
dc.date.accessioned2018-07-25T01:28:59Z
dc.date.available2018-07-25T01:28:59Z
dc.date.issued2018
dc.identifier.citationChan, C. L. (2018). Serious game design for stroke rehabilitation. Master's thesis, Nanyang Technological University, Singapore.
dc.identifier.urihttp://hdl.handle.net/10356/75902
dc.description.abstractStroke rehabilitation is a challenging process which requires intensive treatments which are time consuming. In order for stroke survivors to relearn basic skills that stroke may have taken away, repetitive exercises need to be performed to improve the functionality of affected limbs. The aim of this research is to introduce actionable steps in designing a motivating stroke rehabilitation game such as an escape room. These actionable steps uses game design concepts of meaningful play, goal-driven and 6-11 emotional framework as well as the psychological concept of familiarity to design game challenges suitable for the targeted demography of elderlies. A video game with Natural User Interface sensors such as Leap Motion and Microsoft Kinect 2 is implemented and evaluated. Participants of the target demography of Singaporean elderlies found the game actions relatable and familiar, similar to their daily living activities. The results indicate potential in creating a replicable motivating and immersive experience for stroke rehabilitation games.en_US
dc.format.extent84 p.en_US
dc.language.isoenen_US
dc.subjectDRNTU::Engineering::Computer science and engineering::Computer applicationsen_US
dc.titleSerious game design for stroke rehabilitationen_US
dc.typeThesis
dc.contributor.supervisorMiao Chun Yanen_US
dc.contributor.schoolSchool of Computer Science and Engineeringen_US
dc.description.degreeMaster of Engineering (SCE)en_US


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record