Robot in the loop indoor Tug-of-War – software and firmware
Tay, Kai Shing
Date of Issue2017-05-16
School of Electrical and Electronic Engineering
The Tug-of-war game is a sport that has gained much popularity and has been widely played all over the world. Within this game, certain restrictions exist such as the playing area as it usually an outdoor game, being limited to two teams as well as the number of the players. Hence, this report gives the overview of the design and construction of the robotic structure for tug-of-war game that will overcome the above restrictions as well as increases the feasibility of said game. This report documents the design journey of a structurally stable robotic tug-of-war game which can be detachable and easily transported. The methods and components used into the design of the robotic structure are explained in details in this report. After finalising the conceptual design, the prototype and 3D modelling were built and designed for further improvement. A few challenges were faced when gathering ideas and building the prototype process as the robotic structure needed to be portable yet big enough for actual human play. In this report, the concept building process of the robotic structure for the tug-of-war game is presented. The game flow, rules and regulations are described with careful details. Moreover, the implementation of several important features in the game is well explained. At the end of the report, the summary and conclusion based on learning, problem faced and further improvements will be found. Further improvements can be made as this report had managed to set the foundation for future studies to build on and to explore the other possibilities of a robotic structure for the tug-of-war game. With the various recommendations being listed in this report, they can help to consolidate the different possibilities of the design.
Final Year Project (FYP)
Nanyang Technological University