dc.contributor.authorKer, Li Juin
dc.date.accessioned2016-05-26T05:27:56Z
dc.date.available2016-05-26T05:27:56Z
dc.date.issued2016-05-26
dc.identifier.urihttp://hdl.handle.net/10356/68507
dc.description.abstractThe purpose of the Final Year Project is to develop a game that can be played using one’s Electroencephalography (EEG) signals with the help of the Emotiv EPOC headset. The utilization of EEG signals in gaming introduces a new dimension of control into the traditional modes of gaming and further enhances the player’s overall experience. This could also further be developed to explore the use of EEG signals to other technological devices and bring us forward in the Internet of Things. The game “Jump” is created using the platform, Unity 3D. It features a 2-player challenge mode whereby two users can compete against each other. The objective of the game is for each player to race through an obstacle course. Players have to make use of cognitive action, “Lift”, in order to control their characters in the game to jump pass the obstacles. Players would have to match their command with the accurate timing to pass each obstacle successfully. Both players would compete against each other to collect as many gold coins as possible to win the race.en_US
dc.format.extent52 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineeringen_US
dc.titlePlaying games using EEG signals (Part-I)en_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorAndy Khong Wai Hoongen_US
dc.contributor.schoolSchool of Electrical and Electronic Engineeringen_US
dc.description.degreeELECTRICAL and ELECTRONIC ENGINEERINGen_US


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