dc.contributor.authorLok, Brian Chun Hong
dc.date.accessioned2016-05-25T01:58:17Z
dc.date.available2016-05-25T01:58:17Z
dc.date.issued2016
dc.identifier.urihttp://hdl.handle.net/10356/68216
dc.description.abstractAs three-dimensional visual reality devices such as Oculus Rift, Samsung Gear VR and the PlayStation VR are developed and gaining strong popularity through mediums such as virtual gaming, a similar listening environment is required from users and consumers of these devices. However, conventional headphones do not provide such experience that would replicate in a three-dimensional spatial space of listening. Thus new types of headphones are needed to be made to supply to the needs of the market where conventional headphones could not satisfy. Binaural sound and recordings are used as a basis to support 3D sound. This project aims to develop next generation 3D audio headphones that can provide such experience for the listener. By exploring on how 3D audio is being implemented into headphones, the student has designed and built prototypes for use of experimenting with subjects. Through the experiments, the prototypes would be determined whether substantial enhancements are made to the listener.en_US
dc.format.extent57 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Visual arts and music::Animation::3Den_US
dc.titleDevelopment of next generation 3D headphonesen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorGan Woon Sengen_US
dc.contributor.schoolSchool of Electrical and Electronic Engineeringen_US
dc.description.degreeBachelor of Engineeringen_US


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