dc.contributor.authorMiao, Ziyan
dc.date.accessioned2016-05-23T08:40:28Z
dc.date.available2016-05-23T08:40:28Z
dc.date.issued2016
dc.identifier.urihttp://hdl.handle.net/10356/67964
dc.description.abstractVirtual reality systems are one of the most exciting technologies in the horizon today. This project builds upon the common understanding of virtual reality but takes a more artistic approach by utilizing real video footage instead of the usual 3D computer graphics created by 3D engines. The aim of this project is to create an immersive environment on mobile devices by using Stereoscopic 360o videos. This will be achieved by completing the following objectives. i) Researching on current software and evaluating the performance of Stereoscopic 360o video on various virtual reality devices. ii) Creation of Android App which plays Stereoscopic 360o videos with the virtual reality device. iii) Implementation of spatial 3D audio and more interactions for a more immersive environment. This report documents the experimental results, the considerations when creating the App and environment, as well as the steps in implementing Stereoscopic 360o videos and spatial 3D audio in Unity 3D to develop the immersive environment. The report also contains some problems faced during the developments, and the methods used to overcome them.en_US
dc.format.extent59 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineeringen_US
dc.titleAccessibility of immersive 360 videos on mobile devicesen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorElke E. Reinhuberen_US
dc.contributor.supervisorChan Chee Keong (EEE)en_US
dc.contributor.schoolSchool of Electrical and Electronic Engineeringen_US
dc.description.degreeELECTRICAL and ELECTRONIC ENGINEERINGen_US


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