Design and implementation of a learning agent in a computer game
Ang, Wee Liang
Date of Issue2016-04-13
School of Computer Engineering
Agents have been used to assist in learning and at the same time serves as a guide for the players or students who are using the application. By having an agent in the Parkinson Diagnosis Game, it can help to enhance user experience for the elderly and at the same time gives the elderly hints of what to do when they are lost in the middle of the diagnosis. The agent can stimulate the interest of some elderly as they feel superior when they get to teach a naïve agent.
Final Year Project (FYP)
Nanyang Technological University