dc.contributor.authorHan, Jinyue
dc.date.accessioned2014-06-05T07:09:16Z
dc.date.available2014-06-05T07:09:16Z
dc.date.copyright2014en_US
dc.date.issued2014
dc.identifier.urihttp://hdl.handle.net/10356/61144
dc.description.abstractFormer researches have explored the possibilities of making the simulation of dressing up a human body by creating a general 3D model from the measurements input by the user. However the resulted body model is not able to present uniqueness of different bodies which makes the simulation less realistic. Instead, human models from 3D scanning of real human with different poses will do the job better. To deform the human body model, it requires skeleton generation. An algorithm is proposed especially for human body models. A Reeb Graph is firstly generated to identify parts of the model and then joints are estimated using unique human body ratio and dot product. The outcome would be a complete curve skeleton by connecting the critical points and the joints added with straight lines to simulate the bone in real human body.en_US
dc.format.extent35 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphicsen_US
dc.titleTechniques for dressing animated virtual human bodyen_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorZheng Jianmin (SCE)en_US
dc.contributor.schoolSchool of Computer Engineeringen_US
dc.description.degreeCOMPUTER SCIENCEen_US


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