dc.contributor.authorLiu, Zhi-Wei.
dc.contributor.authorTan, Wang Quan.
dc.contributor.authorWirija, Peter.
dc.date.accessioned2012-04-05T04:11:44Z
dc.date.available2012-04-05T04:11:44Z
dc.date.copyright2012en_US
dc.date.issued2012
dc.identifier.urihttp://hdl.handle.net/10356/48345
dc.description.abstractProf S Viswanathan, a faculty member of Nanyang Business School in Nanyang Technological University, required 2 multiplayer online business games to be developed for use in classroom teaching, namely a fishing game and a supply chain game. The project group expanded on this requirement by adding support features such as game account administration and commercialization features to allow other educational institutions to subscribe to the game. The game program was designed using software engineering principles such as software architectural patterns and UML modeling so that the complex development process can be tackled systematically. The final product comprises a Microsoft ASP.NET website for users to perform administrative tasks and an Adobe Flash game that is embedded in the website. The final product is deployed on a PC in the Nanyang Business School Free Access Lab that runs the Microsoft Internet Information Services web server, SmartFoxServer 2X game server and Microsoft SQL Server 2008 Express database server. All users connected to the NTU network are able to access and play the online business games.en_US
dc.format.extent80 p.en_US
dc.language.isoenen_US
dc.rightsNanyang Technological University
dc.subjectDRNTU::Business::Information technology::Management gamesen_US
dc.titleDevelopment of online business games.en_US
dc.typeFinal Year Project (FYP)en_US
dc.contributor.supervisorS Viswanathanen_US
dc.contributor.schoolCollege of Business (Nanyang Business School)en_US
dc.description.degreeBUSINESS AND COMPUTINGen_US


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