Skeletal character animation from examples
Date of Issue2009
School of Computer Engineering
Accesses to 3D character models are becoming more and more handy and affordable through 3D scanning, reconstruction, artistic sculpting, etc. Animating these characters to tell a story opens up many applications in educations, communications, scientific research and entertainments. Current procedure of character animations requires considerable amount of labor and time dedicated by many skilled and talented artists. Exploring potentials in a character shape together with a set of example meshes in varied poses to enhance the animation methodology will definitely help in producing animations efficiently. However, most of those examples are pure geometry meshes and lack sufficient topology and pose information, which are critical in roducing faithful animations. Meanwhile many available example meshes are too complex to use directly for animation production and associated computing demands heavy memory and CPU load. To tackle the above problems, in this dissertation, a set of methods is proposed and investigated to facilitate animation by exploring the potentials of example meshes. These methods, as the results demonstrate, provide an effective pipeline for generating faithful, visually pleasing and pose consistent animations.
DRNTU::Engineering::Computer science and engineering::Computing methodologies::Computer graphics
Nanyang Technological University