Java programming for rotation manipulation
Heng, Wee Thong.
Date of Issue2011
School of Computer Engineering
Rotation is the orientation of an object relative to a fixed point (center of rotation), or rotation about an axis. Rotation is one important aspect in animation as objects are usually transformed from a shape and need to translated or rotated to simulate the moving effect expected in animation. However, it is difficult for students to visualize and understand the equations of rotation from just plain text and diagrams. Therefore, an application is needed to demonstrate the transformation of objects through rotation.In this project, 2-Dimensional and 3-Dimensional rotations are being implemented. This will allow better understanding through the visualization of applying rotation on an object.
DRNTU::Engineering::Computer science and engineering
Final Year Project (FYP)
Nanyang Technological University