dc.contributor.authorLiang, Lawrence Aik Hwa.en_US
dc.date.accessioned2008-09-17T09:00:42Z
dc.date.available2008-09-17T09:00:42Z
dc.date.copyright2000en_US
dc.date.issued2000
dc.identifier.urihttp://hdl.handle.net/10356/2350
dc.description.abstractDistributed Interactive Simulation (DIS) is the technology for linking simulations of various types at multiple locations to create a realistic and complex "virtual world" for the simulation of highly interactive activities. It is initially employed mainly for military applications. Today, this emerging technology has found its niche in many other industries and is successfully adopted by many applications such as entertainment, training, planning and analysis. The growing demand in such applications ushers in the need for higher realism and fidelity in larger scale simulated environment. Thus, it poses a great challenge for DIS researchers to look into more efficient bandwidth reduction techniques and better scalability solutions so that the technology can remain competitive.en_US
dc.rightsNanyang Technological Universityen_US
dc.subjectDRNTU::Engineering::Computer science and engineering::Computing methodologies::Simulation and modeling
dc.subjectDRNTU::Engineering::Computer science and engineering::Computer systems organization::Computer-communication networks
dc.titleBandwidth reduction techniques for distributed interactive simulationen_US
dc.typeThesisen_US
dc.contributor.supervisorCai, Wentongen_US
dc.contributor.schoolSchool of Computer Engineeringen_US
dc.description.degreeMaster of Philosophyen_US
dc.contributor.supervisor2Lee, Francisen_US
dc.contributor.supervisor2Turner, Steveen_US


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