Now showing items 1-20 of 49619

    • Person-centre care for dementia patients (Backend System) 

      Wu, Zhen Hui (2018-11-20)
      Dementia is a mental health condition that primarily affects older people and is caused by damage to the brain cells that would affect brain functionality, reducing one’s ability to perform. Caregivers and their guardians ...
    • Playing digital music by waving hands in the air 

      Chock, Zhong Cai (2018-11-20)
      This project explores the usage of the Leap Motion Controller to serve as a tool to play a digital Theremin. The Theremin is an electronic instrument that is controlled by the performer’s hands without any physical contact. ...
    • Intelligent remote/trigger : a photographer's buddy (Arduino based) 

      Chiang, Bin Hao (2018-11-20)
      High speed photography is a technique that is used to capture exceptional images of objects in an extremely fast motion. These images are usually not visible to our naked eyes. A considerable amount of effort is required ...
    • Intelligent remote/trigger : a photographer's buddy (Arduino based) 

      Wong, Wei Jun (2018-11-20)
      High-speed photography is the art of capturing an image of rapid phenomena which is extremely fast for the human naked eyes to follow, like rock splashing into the water, rupture of water balloon burst, glass shattering ...
    • Photographer's toolkit ++ (with the aid of Raspberry Pi/Arduino) 

      Chan, Marcus Yuk Ching (2018-11-20)
      High-speed photography is the practice of the capturing an image of a specific moment in an event that happens in an instant, typically less than a second. In the commercial market of high-speed photography peripherals, ...
    • Cybersecurity of long-range wide-area network 

      Chia, Faith Su Chi (2018-11-20)
      The increasing popularity of Internet of Things (IoT) devices has led to increased interest in Low Power Wide Area Networks (LPWANs), which allow IoT devices to communicate over long ranges using little power. One popular ...
    • Intelligent remote/trigger : a photographer’s buddy (Arduino based) 

      Rajadorai, Naveend (2018-11-20)
      High-speed photography is an art, of capturing a desired image at a specific moment. That moment can occur in a fraction of a second. Some examples of such moments are, shattering of glass, popping of balloon etc. To carry ...
    • Real-time emotion detection 

      Koh, Melvyn Nguan Theng (2018-11-20)
      Deep learning dominates the field of computer vision in recent years and in every few weeks a new deep learning technology takes over the other. Herein, convolutional neural network (CNN) is applied in this project. Detecting ...
    • Data analytics on electricity consumption 

      Pan, Jiacong (2018-11-20)
      Energy Research Institute @ NTU (ERI@N) has been collecting electricity meter readings for several buildings in Nanyang Technological University (NTU). This project aims to carry out data analytics on the electricity ...
    • Helping the visually impaired map the real world 

      Lim, Boon Leng (2018-11-20)
      This report presents the experimental design and implementation of an Unsighted Indoor Navigation System (UINS) for the Visually Impaired using Bluetooth Low Energy (BLE) technology. This system consists of multiple BLE ...
    • Urban data analytics for better power grid management 

      Neo, Shannon Si Lin (2018-11-20)
      Technology advancement has allowed efficient and highly accurate collection of data generated by human activity in space and time. The large amount of data often also known as big data, is essential for uncovering new ...
    • Rehabilitative escape game for people living with dementia and the elderly 

      Cheng, Yang Zhen (2018-11-20)
      In this project, our aim is to create a serious escape game implementation for dementia patients and elderly to cater for their rehabilitative needs. Escape games have long been known to create mental stimulations which ...
    • Design and prototyping of a web-based game 

      Ong, Joey Yiting (2018-11-20)
      This project is developed to implement a game prototype that applies in the area of gamification and to assess its effectiveness during the design. The Game Engine adopted is Unity and the programming language used is C#. ...
    • On-demand cloud gaming 

      Loh, Don Zhen Kiat (2018-11-20)
      As networks become even faster, and hardware becomes even more powerful, cloud gaming is once again the highlight of the year. Cloud gaming utilizes a powerful remote PC to perform rendering of games and streams it back ...
    • M@sterMind : a diplomacy game negotiating agent 

      Ng, Jonathan Sheng Guo (2018-11-19)
      Game playing has always been a rich environment for researchers and developers of intelligent agents using innovate concepts. Diplomacy is one of such games that is being used to conduct in that field of research. The ANAC ...
    • Optimization of neural networks through high level synthesis 

      Liem, Jonathan Zhuan Kim (2018-11-19)
      With the increasing popularity of machine learning, coupled with increasing computing power, the field of machine learning algorithms has grown to be a very dynamic and fast-growing one. The effectiveness of such ...
    • Modeling and control simulation of an unmanned aerial vehicle with multi-axisymmetric thrust vectoring nozzles 

      Quek, Jian Xing (2018-11-19)
      New breeds of high altitude vehicles are pushing the air traffic altitude boundary for higher flight efficiency and the atmospheric environment at higher altitudes will become thinner until it reaches the inoperable flight ...
    • Multi-class classification of EEG in a brain-computer interface 

      Chong, Cherrie Ning Hui (2018-11-19)
      The brain-computer interface (BCI) has drawn much interest for its broad potential in clinical applications, to restore motor control and communication ability to the disabled. Using electroencephalography (EEG) to record ...
    • Routing drones with refuelling constraints 

      Lee, Gary Yanqing (2018-11-19)
      Drone delivery reduces the time and cost of delivery which benefit both the company and the end-user. However, battery constraint is one of the main factor that limits the effective range of the drone and requires ...
    • Tangible video communication 

      Goh, Jeslyn Jia Jing (2018-11-19)
      Video-conferencing and video calls are frequently used nowadays, but more immersive communications, where the participants can also feel each other, are still to be explored. Different from earlier attempts of connecting ...